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CURRENT PROJECTS:
QLeVe is my latest project, and it has its own page. If you are interested in it, follow the link to find out more. This is a simple Quake 2 level viewer with support for BSP trees, PVS, lightmaps, and the rest, written entirely in DELPHI. |
OTHER PROGRAMS (these are pretty old):
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The XMG files are compressed images, in my own format,
for use by the game developers. If you want the XMG Library to read
them, mail me and I will send it to you. Please state in your mail why
do you want the library for.
This is the first version for the programs. I'm using a VERY stupid algorithm of my own invention. The compression ratio is between 50% and 100%. Download xmg090.zip (aprox. 120Kb) here. The second version. Now, I'm using DCT and HUFFMAN to compress images (same algos used by the JPEG Group). This time the compresion ration is pretty good (very close to JPEG). How ever, the speed isn't the same as JPEG. Still needs a little optimizing. Download xmg096.zip (aprox. 25K) here. Still using DCT and HUFFMAN. But now, I'm scaling the Cb and Cr components of an image down to 50%. I should make this optional (combine 0.96 and 0.97) in one final version, but I'm too laisy. Compression ratio close to JPEG and even better! The decompressor is still 5 times slower :( Download xmg097.zip (aprox. 25K) here. All the programs are written in Delphi and NO assembly
is used. (maybe the assembly will speed them up, but I haven't tried it
yet)
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This is just a simple intro I made in the Winter of 98, to test the DirectX for Delphi units translated by me from the header files. It uses Midas Sound System and DirectDraw. Download winter98.zip here (aprox. 250K)
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