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CURRENT PROJECTS:


 



 
 
 
 
 
QLeVe Shot
QLeVe is my latest project, and it has its own page. If you are interested in it, follow the link to find out more. This is a simple Quake 2 level viewer with support for BSP trees, PVS, lightmaps, and the rest, written entirely in DELPHI. 
The image shows the level "jail4.bsp", in 4 versions.

If you want to download QLeVe, just follow the link to it's page. The sources aren't available for download yet, but mail me and maybe you'll get them :)



 
 


OTHER PROGRAMS (these are pretty old):


 



 
Voodoo Landscape Screenshot
 
This is the second program I wrote after I bought myself a Vodoo graphics card and started to do 3D Graphics. It's called "VOODOO LANDSCAPE" and  it uses a voxel-like technique to draw a pretty big landscape at about 40 frames per second.
You can download it here:
vland.zip (about 250K)



 
 
    XMG FILES

    The XMG files are compressed images, in my own format, for use by the game developers. If you want the XMG Library to read them, mail me and I will send it to you. Please state in your mail why do you want the library for. 
    There are several version for this pack of programs, all consisting in a compressor and a decompressor, both available for download:
     

  • Version 0.90

  • This is the first version for the programs. I'm using a VERY stupid algorithm of my own invention. The compression ratio is between 50% and 100%. 
    Download  xmg090.zip (aprox. 120Kb) here.
  • Version 0.96

  • The second version. Now, I'm using DCT and HUFFMAN to compress images (same algos used by the JPEG Group). This time the compresion ration is pretty good (very close to JPEG). How ever, the speed isn't the same as JPEG. Still needs a little optimizing.
    Download xmg096.zip (aprox. 25K) here.
  • Version 0.97

  • Still using DCT and HUFFMAN. But now, I'm scaling the Cb and Cr components of an image down to 50%. I should make this optional (combine 0.96 and 0.97) in one final version, but I'm too laisy. Compression ratio close to JPEG and even better!
    The decompressor is still 5 times slower :(
    Download xmg097.zip (aprox. 25K) here.

    All the programs are written in Delphi and NO assembly is used. (maybe the assembly will speed them up, but I haven't tried it yet)
     
     
     
     
     
     

Winter 98
This is just a simple intro I made in the Winter of  98, to test the DirectX for Delphi units translated by me from the header files. It uses Midas Sound System and DirectDraw. Download winter98.zip here (aprox. 250K)
Fire plugin for Winamp

A Visualisation plugin for Winamp, written in 30 minutes. It's not that complicated, it just has a simple fire and a "fog scope". Download it here. (10K)
 


Game utilities for Quake and HalfLife


 


These are some utilities that I wrote in the last year. Not that complicated, though.

  • BSPCONV for HalfLifetm

  • This program converts HalfLife maps into Quake 1 maps! (but it doesn't work on all bsp files yet, only on those that don't have textures in wads). Download bspconv.zip here! (11K)
  • MDL2ASC for Quake I tm

  • Convert Quake models (.mdl files) into .ASC files for use with TrueSpace and 3DS R4.
    Download mdl2asc.zip here. (30K)
  • MDL2ASC for Quake II tm

  • Same as MDL2ASC, but for Quake II .md2 files. Download mdl2asc2.zip here. (13K)
  • PAKVIEW utility

  • This is just a simple .pak file browser. It works for Quake, Hexen II, Quake II, HalfLife and other games that use the PACK format.
    Download pakview.zip here. (150K)
  • LUMP TOOLS

  • A set of programs that allow you to manipulate Quake 1 .LMP files.
    Download q1lmpt.zip here. (15K)
     

 
 
 
This page is still under construction.
Last updated: 01/31/2000 by Cobra.